Gamification Workshop

Tool(s) Used: Microsoft PowerPoint, Poll Everywhere

Format: Workshop

Objective: This workshop was given to faculty in order to increase their understanding of gamification. The workshop covered gamification elements, the purpose behind integrating it within an online or in-person course, and how to effectively apply those elements within a learning experience. Misconceptions on gamification were also covered.

Learning Goals: By participating in this workshop, faculty will be able to:

  • Identify gamification elements

  • Evaluate how to intentionally apply gamification elements within a learning experience

  • Recognize the purpose behind integrating gamification elements into a learning experience

Highlights:

  • The workshop began with an agenda to give participants an overview

  • Poll Everywhere was integrated into the PowerPoint as a tool to increase engagement from participants during the workshop

  • A case study was reviewed that was directly worked on by myself, another instructional designer, an instructional technologist, and a SME from the Physician Assistant program. While discussing the case study, we had the participants identify gamification elements

  • Barriers to implementing gamification were discussed to collectively problem-solve on ways to mitigate these barriers

  • Participants took an assessment in our LMS. The assessment integrated gamification elements including adaptive release and collaboration

  • Post-workshop surveys reflected high participant satisfaction and a positive learning experience

  • Assessment results showed a measurable improvement in participants’ understanding of gamification concepts

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