Gamification Workshop
Tool(s) Used: Microsoft Copilot, Microsoft PowerPoint, Poll Everywhere
Format: Workshop
Objective: This workshop was given to faculty in order to increase their understanding of gamification. The workshop covered gamification elements, the purpose behind integrating it within an online or in-person course, and how to effectively apply those elements within a learning experience. Misconceptions on gamification were also covered.
Learning Goals: By participating in this workshop, faculty will be able to:
Identify gamification elements
Evaluate how to intentionally apply gamification elements within a learning experience
Recognize the purpose behind integrating gamification elements into a learning experience
Highlights:
Microsoft Copilot was used to support us in brainstorming, identifying common misconceptions of gamification and to provide feedback on the workshop outline
The workshop began with an agenda to give participants an overview
Poll Everywhere was integrated into the PowerPoint as a tool to increase engagement from participants during the workshop
A case study was reviewed that was directly worked on by myself, another instructional designer, an instructional technologist, and a SME from the Physician Assistant program. While discussing the case study, we had the participants identify gamification elements
Barriers to implementing gamification were discussed to collectively problem-solve on ways to mitigate these barriers
Participants took an assessment in our LMS. The assessment integrated gamification elements including adaptive release and collaboration
Post-workshop surveys reflected high participant satisfaction and a positive learning experience
Assessment results showed a measurable improvement in participants’ understanding of gamification concepts